UI/UX & Interaction Designer
Turning research into products people feel.
A research-driven designer pairing user research with a computer-engineering background, working across mobile and web, with an M.A. in Human Experience Design & Interaction.
About
Research and engineering together are where the best work happens, turning what people actually need into interfaces that feel effortless.
Background
- M.A. Human Experience Design & Interaction, CSU Long Beach
- B.S. Computer Engineering & B.A. Graphic Design, Sahmyook University
Focus
UX & interaction design · user research · design systems · AI-driven products.
Toolkit
Figma · TouchDesigner · Adobe CC · prototyping & motion · HTML / CSS.

SomaSpace
A real-time visual environment that reflects body movement back as gentle, generative visuals.
Body tracking in TouchDesigner · exhibited at CSULB's Duncan Anderson Gallery.
Read case study →Hot Chocolate
Place a chocolate keyboard on any surface and play it with your hands, on Snap Spectacles.
Interaction prototyping · built in 48 hours in Lens Studio.
Read case study →
Prism Catch
Light falls as prism color and you draw a curve to catch it, scattering it into sparks.
Playable in the p5.js editor · nobody needed to be told the rule.
Read case study →ChewChat
A language-exchange app that lowers the anxiety of speaking, with local buddy matching.
27 survey responses & 4 interviews · map matching was the top request.
Read case study →
KindBite
A local food-donation app built around anonymity and a visible trust score.
Research reversed my first concept · ~50% faced food insecurity.
Read case study →VAP
A retro-inspired music app rebuilt around mood-based recommendations and an artist-centric video home.
Five core flows rebuilt, shown before and after.
Read case study →