UX / Interaction Designer
Turning research into products people feel.
A UX / Interaction Designer pairing user research, prototyping, and a computer-engineering background to create thoughtful mobile, web, and spatial experiences.
Explore seven selected projects belowAbout
Research and engineering together are where the best work happens, turning what people actually need into interfaces that feel effortless.
Background
- M.A. Human Experience Design & Interaction, CSU Long Beach
- B.S. Computer Engineering, Sahmyook University
- B.A. Graphic Design, Sahmyook University
Focus
UX & interaction design · user research · design systems · AI-driven products.
Toolkit
Figma · TouchDesigner · Adobe CC · prototyping & motion · HTML / CSS.
Work authorization
U.S. Permanent Resident. Authorized to work for any employer, no sponsorship required.

SomaSpace
A real-time visual environment that reflects body movement back as gentle, generative visuals.
Body tracking in TouchDesigner · qualitative feedback shaped the particle direction.
Read case study →Hot Chocolate
Place a chocolate keyboard on any surface and play it with your hands, on Snap Spectacles.
Interaction prototyping · built in 48 hours in Lens Studio.
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Prism Catch
Light falls as prism color and a rope between your finger and thumb catches it.
Playable p5.js sketch · a hand-tracked rope catches falling light.
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ChewChat
A language-exchange app that lowers the anxiety of speaking, with local buddy matching.
27 survey responses & 4 interviews · map matching was the top request.
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KindBite
A local food-donation app built around anonymity and a visible trust score.
Research reframed the concept around anonymity, trust, and a clearer exchange flow.
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VAP
A retro-inspired music app rebuilt around mood-based recommendations and an artist-centric video home.
Five core flows rebuilt, shown before and after.
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