ChewChat · Team UX case study

Language exchange, made by students, for students

ChewChat is a language exchange platform for university students. It pairs real-time voice practice with local buddy matching, AR games, and a social feed, so learners build genuine connections and confidence, not just vocabulary. Speak local.

Annie Zhou Jessica Ivana Joshua Kim Kathy Lin

Problem · Research · Personas · Brand · Product · Testing

The ChewChat concept walkthrough.Watch on YouTube: youtube.com/shorts/ddUpyAzA9Wg

Overview

A digital platform to learn, exchange, and connect

ChewChat was a graduate team project in the HXDI program at Cal State Long Beach. Four of us designed a platform that connects and supports language learning for university students, built from real learner needs rather than grammar drills. I led user research and contributed across UX and the brand system. The result is one loop: set up a profile, find a local buddy, practice live, play together, and share what you learn.


Role

User research & UX (team of 4)

Team

Annie, Jessica, Joshua, Kathy

Context

CSULB HXDI, graduate studio

Platform

iOS · AR

Tools

Figma · SF Pro

The Problem

Today's language apps miss real conversation

Learners have plenty of apps, yet still freeze in a real exchange. Three gaps kept surfacing, and they are less about content than about confidence and connection.

Grammar, not dialogue

Traditional apps focus on grammar and vocabulary, not the messiness of real-life conversation.

No casual practice

Learners lack tools to practice casual, spontaneous talk with real people.

Paywalled

Most language apps are paid or offer only limited free features.

Underneath the app problem is a human one. Published research on immigrant families points the same way: everyday, casual language carries much of the connection between people, and when a shared language erodes, identity struggles and isolation tend to follow. The stakes of speaking comfortably are social, not just academic.

Research

Grounded in data, competitors, and campus voices

We started by asking how the project would affect our own CSULB community: connecting diverse students, enabling cultural exchange, and building friendships on campus. National data framed the stakes.

US language statistics and immigrant limited-English-proficiency data
Language use in the US, and the share of immigrants facing everyday language barriers.
Shared language erosion and its impacts on immigrant families
Shared language erosion: cultural disconnect, youth impact, and acculturation stress.

Our passions and motivations

Four commitments shaped the direction: raise the literacy rate, build strong connections, develop diverse settings for crucial conversations, and keep learning stress-free for introverts and social butterflies alike.

ChewChat passions and motivations, four themes
The four motivations behind ChewChat.

Competitor teardown

We tore down the tools students already use, split across learning and social connection: HelloTalk, Duolingo, Quizlet, Maum, and Hinge. Each solves part of the problem and misses another, whether that is real interaction, a sense of true proficiency, or a safe, non-dating space to meet locals.

Competitor and market research across five language and social apps
Competitor and market research: HelloTalk, Duolingo, Quizlet, Maum, and Hinge.

Campus survey and interviews

We gathered 27 survey responses and ran 4 in-depth interviews with international and domestic students, then analyzed the results for patterns in motivation, habits, and frustration.

Campus user research survey responses and charts
Campus user research: 27 survey responses and 4 in-depth interviews.

Overall key findings

Seven overall key findings from the survey and interviews
Seven key findings across motivation, real-time interaction, and language needs.

Personas & Journey

Four learners, one shared need to connect

The research resolved into four personas across the spectrum we serve: an international student not yet fluent, an international student who is fluent, and two domestic students. Each wants the same thing from different angles: a natural, low-pressure way to actually talk.

Four ChewChat personas: Emily Chen, Allen Park, Jeshurun Bineh, Alexander
Persona profiles: Emily Chen, Allen Park, Jeshurun Bineh, and Alexander.
Persona profiles key findings
Persona key findings: real-life practice, social connection, gamification, and confidence.

User journey map

Mapping each persona's journey exposed where motivation dips and where the current tools fail them.

ChewChat user journey maps
Journey mapping across the personas.
User journey map key findings
What the journey maps revealed.

Three insights that shaped the product

Motivation
Keep them engaged

Users prefer gamified features and progress tracking to stay motivated over time.

Real-time
Talk, don't drill

They value live conversation with native speakers for authentic, real interaction.

Trust
Avoid misuse

Frustration rises when apps feel like dating platforms instead of learning tools.

The problems, up close at CSULB

We separated the specific problems facing domestic and international students from the common ones they share, from lack of real-life practice to pronunciation, sustaining motivation, and tracking progress.

Specific and common student language problems at CSULB
Specific problems for domestic and international students, and the common ones they share.

Solution

Why ChewChat

ChewChat answers the research directly: real-time practice in live conversation, built by students for real learner needs, focused on speaking local, everyday language. Cultural exchange and genuine local friendships are the point, not a side effect.

Why ChewChat, five reasons
Five reasons ChewChat exists.

Brand System

A warm, playful identity built to lower the fear

Because the real barrier is anxiety, the brand had to feel friendly and safe. In a diverse university setting, ChewChat leans into warmth, energy, and approachability, from its story and mission down to its icons.

ChewChat brand story, mission, vision, and key words
Brand story, mission, vision, and the guiding key words.

Mood board

ChewChat mood board of inspiration
Mood board: playful, gamified, sensory inspiration.

Typography

ChewChat typography, SF Pro
SF Pro: familiar, legible, and modern on mobile, confirmed by research.

Logo and characters

The name became two mascots. Chew stands for discovery and chewing over ideas; Chat stands for real-time connection. Together they carry the brand through loading screens, tutorials, AR games, and promotions.

ChewChat logo concept, integration, and design process
Logo: concept, integration, and design process.
Chew and Chat characters
The Chew and Chat characters.

Color and iconography

ChewChat yellow brand color palette
A warm yellow palette for positivity and energy.
ChewChat navigation bar icons and home screen
Navigation icons and the home screen.

Product

From architecture to prototype

The structure grew straight out of the research: a clear information architecture, wireframes for every core flow, and a clickable prototype.

ChewChat information architecture
Information architecture.
ChewChat wireframes
Wireframes for the core flows.
ChewChat prototype screens
The prototype, from onboarding into the product.

How it works

Meet Grace, and the five-step loop

Grace is 27, a graduate student from Hawaii whose first language is Hawaiian. She is learning English for academic and social success and struggles to find a platform that is natural, engaging, and affordable. ChewChat walks her through five steps.

01 · Set up profile

Customize a profile with language goals and interests.

02 · Find buddies

Match with native speakers or learners by shared goals, with location for local meetups.

03 · Practice

Real-time conversation through voice channels and 1:1 chat.

04 · AR games

Collaborate in AR Hunt challenges to practice communication and teamwork.

05 · Share on Chew

Post your learning journey and questions to the Chew social feed.

ChewChat how it works, five steps with screens
The full loop: profile, buddies, practice, AR games, and the Chew feed.

Usability Testing

Testing rewrote the details

We ran a structured usability test with a clear plan, tasks, and recruited participants, then turned the feedback into a prioritized list of changes.

ChewChat usability test plan dashboard and participants
The usability test plan and participants.

What worked

User-friendly design

Intuitive layout with clear navigation.

Engaging chat

Social-media-inspired rooms, like "Spill the Tea," landed well.

Interactive tools

Voice practice and AR scavenger hunts were praised for teamwork.

Find a buddy

Map-based matching was highly appreciated.

What we changed

The key challenges were clear once we watched people use it: proficiency levels were confusing, voice-practice feedback lacked clarity, location sharing raised privacy concerns, and AR games needed to adapt to different environments. We reprioritized from there.

Test conclusions and prioritized issues
Conclusions and the prioritized list of issues to fix.
Simplify proficiency

Clearer, two-color proficiency indicators.

Clarify voice feedback

Make the purpose and feedback of voice practice obvious.

Ghost Mode

A privacy mode for the map-based Find a Buddy feature.

Global AR

Adapt AR scavenger hunts for diverse, global environments.

Before and after

Before and after iterations: profile, Grace, and Ghost Mode
Before and after: profile clarity, tappable cues, and the privacy Ghost Mode.
Before and after iterations: sign-up flow and proficiency quiz
Before and after: a sign-up-after-home flow and a short proficiency quiz.

Reflection

Language learning is an emotional problem first

The clearest lesson from ChewChat is that confidence and trust matter more than raw content. The features that moved people were the ones that lowered anxiety: clearer proficiency signals, a privacy mode, and playful, low-stakes ways to speak. As a team project, it also sharpened how I hand research to designers so insights actually shape the build. A strong next step is testing whether AR games and live voice genuinely reduce speaking anxiety versus plain video chat.